

As usual, add 10 for each Darkrai G on your bench if your opponent flips tails. Simply promote Darkrai (GE 4), drop a Darkrai (MD 3) for auto-sleep on the defending Pokémon using “Darkness Shade” (Unown can’t get around this!) and hit for 100 with “Sleep Hole” (with 2 Special D Energy). A quick damage output that doesn’t involve the LV. Up to 160 damage for 3 Darkness Energy sounds pretty good, right? But that is just one way this deck deals crazy damage.

If you plan out your damage carefully, you won’t have to worry about Gengar’s “ Fainting Spell” because you can arrange the KO to occur from sleep damage between turns or from Crobat drops. X can transfer 1 damage counter a turn if you need it. So, 90 damage with an ideal set up, add 10 or 20 with Darkrai G’s on the bench, and Crobat G if you need the extra damage. I like those odds! Endless Darkness will do 70 with 3 Darkness attached, an extra 20 if you leveled up from Darkrai (DP52) and have Cresselia on your bench, and if your opponent stays asleep between turns, add an extra 10 for each Darkrai G on your bench, (Yes, Darkrai G is Stackable!) X up and running to switch all Dark Energy to Special D Energy, and to use Endless Darkness, essentially giving your opponent a 25% chance of waking up and a 25% chance of being Knocked Out. Here is the first:īasically, what you are going to want to do is get Darkrai LV. This deck has several combos and can be extremely fun to manipulate in different ways. Also, Darkrai can abuse Special D Energy, essentially making each attack do 20-30 more depending on the situation.Īnother great thing about Darkrai is that he combos with Cresselia, which just HAPPENS to be Machamp/Gallade’s weakness! Basically, between the Special Dark, the sleeping benefits, and Cresselia benefit, you can start dealing huge damage fairly quickly. Each Darkrai benefits if the defending Pokémon is asleep, and what do you know? Each Darkrai puts to sleep! Forcing your opponent to waste Warp Points and Switches early on will really help you late game. I don’t think any other Pokémon has been designed to work so well with each other as Darkrai. Now that we have gotten past the negatives toward Darkrai, let’s talk about the positive. That being said, ‘Champ Knocks Out a non guarded Darkrai for 1 Fighting, and only needs to flip 2 heads to 1HKO with Hurricane Punch, and Gallade can 1HKO without even having to flip prizes. Fighting is a fairly popular type, although Machamp and Gallade are both starting to see less play. The final weakness in the Darkrai family is, well, his weakness.

But hey, that’s why we run Moonlight Stadium, right? The second thing that may turn players off is that each Darkrai either has a retreat of 1 or 2. But so what? So do SPs, and they see more play than just about anything right now. So why is that? Well, first off, every Darkrai has a relatively low HP. What’s up everyone? The following is a super fun deck I’ve been toying around with that revolves around the often overlooked legendary, Darkrai! After performing a Google search for a deck that involves him, I quickly realized that the poor guy simply isn’t seeing a lot of play, and the decks that I did find were certainly not competitive enough to keep up with today’s format.
